Walls houses six distinct reverb algorithms: Cosmic, Hex, Binary, Plate, Hall, and Spring. The front panel includes a predelay slider spanning 0 to 250ms, a two-band filter for taming the low and high frequencies, and a stereo width attribute. Beneath these are dedicated dampening and diffusion rotators. Next is the Modulation X/Y pad, which occasionally provides a welcome wobble effect while at other times having little discernible influence on the sound. On the bottom right of the interface are individual Wet and Dry sliders, and a control to transition reflections from Early to Late.
The focal point of the interface is the vector-based visualizer…
The focal point of the interface is the vector-based visualizer. It not only showcases the currently selected algorithm but also allows the user to stretch the “environment” to control the Decay time or increase the perceived height of the room. It’s engaging, effective, and can even undulate, flex, and pulse in real-time based on the incoming signal. Speaking of input, there aren’t a ton of presets available compared to other reverb plug-ins that flood you waist-deep with options. However, in Walls, presets serve merely as a jumping-off point for dialing in the precise reverb characteristic you desire.

